# Refresh rate of the monitor (143.856 = 6* 23.976, which is the standard video framerate) Refresh rate reported by the OS can be verified with testufo. mpv is usually pretty good at estimating the fps anyway so no real need to use these. Can cause problems especially if the fps doesn't match with the display. to have an exact match) you want to have the refresh rate to be specified, comment out these two lines. Screenshot-template="%f-%wH.%wM.%wS.%wT-#%#00n"Į script-binding mpvacious-sub-seek-forwardĬtrl+b script_message bookmarker-quick-load Slang=jp,jpn,ja,en,eng # Language priority for subtitles Sub-visibility=no # Hide subtitles by defaultĪlang=jp,jpn,ja,en,eng # Language priority for audio Osd-bar=no # No huge box on screen when turning the volumeĪudio-exclusive=no # A hotkey for this inside nf (k cycle audio-exclusive) Save-position-on-quit # Remember position when closing the player Snap-window=yes # Snap to corners on Windows # Other settings in my mpv.conf # General #glsl-shader="~~/shaders/Anime4K_ThinLines_HQ.glsl" Refer to the bottom of this post for configuring this. #glsl-shader="~~/shaders/adaptive-sharpen.glsl" # Didn't find this too useful with the SuperRes or FSRCNNX shader. Glsl-shader="~~/shaders/KrigBilateral.glsl" Glsl-shader="~~/shaders/SSimDownscaler.glsl" #glsl-shader="~~/shaders/SSimSuperRes.glsl" # really good, a little cheaper for the GPU #glsl-shader="~~/shaders/FSRCNNX_x2_8-0-4-1_LineArt.glsl" # mathematically best, most expensive # Luma up (uncomment FSRCNNX or SSimSuperRes, not both) #gamut-mapping-mode=clip # only mpv git or newer # Noticed that for example in the Evangelion 3.333 4K version reds look wrong when gamut-clipping is enabled. # Vulkan on Linux, Windows or macOS (recommended) I recommend using the stable older 'gpu' (default) or the new experimental 'gpu-next'. 'auto-copy-safe' is a safe option to use if one wants to enable it. # mpv.conf for image quality profile=gpu-hq
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